local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210499
L1_1 = {}
L2_1 = {}
L2_1.config_id = 499001
L2_1.monster_id = 25080101
L3_1 = {}
L3_1.x = -3894.033
L3_1.y = 201.363
L3_1.z = -1198.168
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 274.641
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L2_1.pose_id = 1003
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 499002
L3_1.monster_id = 25080101
L4_1 = {}
L4_1.x = -3901.256
L4_1.y = 200.334
L4_1.z = -1194.224
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 110.224
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L3_1.pose_id = 1
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 499003
L4_1.monster_id = 25080101
L5_1 = {}
L5_1.x = -3894.611
L5_1.y = 201.326
L5_1.z = -1204.762
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 346.02
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L4_1.pose_id = 1
L4_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 499005
L2_1.gadget_id = 70900393
L3_1 = {}
L3_1.x = -3892.542
L3_1.y = 201.248
L3_1.z = -1196.391
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 1.793
L3_1.y = 262.049
L3_1.z = 353.454
L2_1.rot = L3_1
L2_1.level = 30
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 17
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1499004
L2_1.name = "MONSTER_BATTLE_499004"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_499004"
L2_1.action = "action_EVENT_MONSTER_BATTLE_499004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 499001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 499005
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_499004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 499002
L6_1 = 499003
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 499001 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_MONSTER_BATTLE_499004 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133210499
  L5_2 = 2
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_MONSTER_BATTLE_499004 = L1_1
